AI Insights · Timothy · January 2023
Top 5 Panda Games on Android in Saudi Arabia - Q4 2022
In Q4 2022, the top 5 Panda Games on Android in Saudi Arabia showed varying trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Panda Games on the Android platform in Saudi Arabia exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the popularity and user engagement of these games.
Baby Panda's Supermarket saw its weekly downloads peak at approximately 13.7K in the week of November 28. The game maintained a steady user base, with weekly active users reaching around 43.3K at the end of November before slightly declining to 32.7K by the last week of December. Revenue figures remained modest, with the highest weekly revenue being $3 in the first week of December and the final week of December.
Baby Panda World : Kids Games experienced fluctuations in both downloads and active users. Weekly downloads hit a high of approximately 9.6K in late October but dropped to 3.4K by the end of December. Active users followed a similar pattern, peaking at around 66.6K in mid-October and decreasing to about 48.6K by the quarter's end. Revenue peaked at $49 in the week of November 21, showcasing a varied revenue trend throughout the quarter.
Baby Panda's School Bus maintained a consistent weekly download rate, with a notable spike to 8.4K in mid-December. Active users showed stability, starting at 23.2K and ending the quarter slightly higher at 23.5K. Revenue contributions were minimal, with a peak of $2 in mid-November.
Little Panda's Game: My World displayed a gradual increase in weekly downloads, reaching a high of 6.3K in mid-December. Active user numbers also rose, peaking at approximately 8.8K in the same period. Revenue saw minor fluctuations, with the highest weekly revenue being $8 in the week of November 21.
Little Panda Policeman had a steady download rate, with weekly downloads ranging from 3.2K to 4.2K. Active users remained relatively stable, averaging around 10K throughout the quarter. Revenue was negligible during this period.
For more detailed insights and data, visit Sensor Tower.